Popular on Ex Nihilo Magazine

Productivity & Tools

Discord’s Monetisation Problem: How Do You Make Money From Chat?

Discord has 200 million monthly users, a $15 billion valuation, and generates nearly $900 million in annual revenue. Yet

Discord’s Monetisation Problem: How Do You Make Money From Chat?

Discord has 200 million monthly users, a $15 billion valuation, and generates nearly $900 million in annual revenue. Yet the company laid off 17% of its workforce in early 2024, spent years operating at a loss, and just replaced its founding CEO with a former Activision Blizzard executive who specialises in taking companies public. The message is clear: Discord needs to figure out how does Discord make money profitably, and fast.

For a platform that built its reputation on being free, ad-free, and user-first, the pivot to aggressive monetisation creates an existential dilemma. Discord’s community actively hates the changes being rolled out. The introduction of ads in 2024 sparked backlash across servers. Premium features that were once considered nice to have are now being pushed harder. The new CEO brings experience scaling live service games and managing multibillion-pound franchises. His mandate is straightforward: make Discord profitable ahead of a potential IPO in late 2025 or early 2026.

The fundamental question facing Discord isn’t whether it can make money. It’s whether it can make enough money without destroying what made it successful in the first place.

The Revenue Problem Nobody Talks About

How does Discord make money? Primarily through Nitro subscriptions, which offer enhanced features like higher quality streaming, larger file uploads, custom emojis, and server boosts. Nitro comes in two tiers: Basic at $2.99 monthly and Standard at $9.99 monthly. As of 2025, approximately 7.3 million users subscribe to Nitro out of 200 million monthly actives. That’s 3.6% penetration.

To put that in perspective, Spotify converts roughly 40% of its free users to paid subscribers. YouTube Premium claims about 8% of its user base. Even Telegram, which operates on a similar freemium model to Discord, reportedly monetises a higher percentage of its users. Discord’s conversion rate isn’t just low, it’s catastrophically low for a company trying to justify a $15 billion valuation ahead of going public.

The maths gets worse when you look at revenue per user. Discord generated an estimated $879 million in 2024, up from $575 million in 2023. With 200 million monthly users, that works out to roughly $4.40 per user annually. Compare that to Netflix at roughly $180 per user annually, or even TikTok at an estimated $20-plus per user from advertising alone.

Discord’s revenue growth has actually slowed dramatically. The platform saw explosive 29% growth from 2022 to 2023, jumping from $445 million to $575 million. But growth decelerated to roughly 21% in 2024. For a company valued at $15 billion that’s raised nearly $1 billion in venture capital, these numbers don’t inspire confidence. Investors expect hypergrowth at this stage, not gradual deceleration.

The company’s cost structure compounds the problem. Discord operates massive server infrastructure to support real-time voice and video for 200 million users. Bandwidth costs alone are staggering. Content moderation requires significant human resources. The platform employs around 750 people globally after the 2024 layoffs. Discord publicly stated in March 2024 that it aimed to reach profitability that year, but whether it actually achieved that remains unclear.

The Nitro Problem

Discord’s primary monetisation strategy depends entirely on convincing users to pay for features they don’t need. That’s not hyperbole, it’s observable reality. The platform’s core functionality, everything that made it popular with gamers and expanded communities, remains completely free. You get unlimited text channels, voice channels, video calls, screen sharing, file uploads up to 25MB, and the ability to join or create as many servers as you want. For most users, free Discord provides everything they actually use.

Nitro’s value proposition boils down to quality of life improvements rather than essential features. Higher quality streaming goes from 720p to 1080p or 4K. File upload limits increase from 25MB to 500MB. You get custom emojis and profile decorations. You can boost servers to unlock perks like better audio quality and vanity URLs. These are nice to have enhancements for power users, but not compelling enough for the average person to pull out their credit card.

The subscription model faces another structural challenge: the benefits accrue primarily to individual users, not to communities. Server boosts provide the clearest exception, where Nitro subscribers can enhance shared spaces. But even here, the incentive structure feels backwards. You’re asking individuals to pay to improve servers that benefit entire communities. Why would one person subsidise the experience for hundreds or thousands of others?

Discord experimented with server subscriptions, letting communities charge members directly for premium content or access. This model makes more sense conceptually, creating direct value exchange between creators and their audiences. But Discord takes a 10% cut on these subscriptions, far lower than the 30% YouTube takes or the 50% Twitch extracts. The generous revenue share helps creators but doesn’t move the needle much for Discord’s bottom line.

The company clearly recognises Nitro’s limitations. Internal estimates suggest Nitro growth has plateaued. The addressable market of users willing to pay for premium chat features appears finite. Discord can’t subscription its way to profitability at current conversion rates. Which explains why the company reluctantly added advertising despite years of promising it never would.

The Advertising Gamble

For nearly a decade, Discord distinguished itself by remaining ad-free. The company wore this as a badge of honour, positioning itself as the anti-Facebook, the platform that respected users rather than farming them for data and attention. Jason Citron repeatedly stated Discord would never become an advertising business. The pitch was simple: pay for what you use, or use it free, but we’ll never sell you to advertisers.

That promise died in April 2024 when Discord launched Sponsored Quests. The advertising format works differently than traditional display ads. Game developers pay Discord to create challenges where users stream specific titles to friends for set durations. Complete the quest, earn rewards like badges or in-game items. Both streamers and viewers benefit. The format feels more like sponsored content than intrusive advertising.

Discord expanded ads further in October 2024 with Video Quests. These introduced short video advertisements that users could choose to watch in exchange for Orbs, a platform currency redeemable for Nitro trials, emoji packs, or digital perks. The opt-in model theoretically keeps ads from disrupting the core experience. You only see advertisements if you actively choose to engage with them.

The company publicly stated it wants ad revenue to eventually match what it makes from Nitro. Given Nitro generates an estimated $300-400 million annually, that implies Discord aims for roughly $300 million in advertising revenue. For context, Reddit generated about $804 million in ad revenue in 2023. Discord’s target seems achievable given its 200 million user base and engagement metrics.

But the advertising strategy faces significant headwinds. Discord users are vocally hostile to ads. The platform’s communities formed specifically because they wanted spaces free from algorithmic feeds and sponsored content. Server owners have considerable power to shape member experiences. If ads become too intrusive or prevalent, users can migrate to alternative platforms. Discord’s moat isn’t nearly as deep as Facebook or YouTube. Switching costs are relatively low.

The format restrictions also limit revenue potential. Opt-in advertising generates far less money than forced exposure. Video Quests might work for now, but Discord can’t scale to hundreds of millions in ad revenue if users need to voluntarily watch each advertisement. At some point, the company will face pressure to make ads more prominent, more frequent, and less optional. That’s when user backlash becomes a real risk.

Discord also lacks the sophisticated targeting infrastructure that makes advertising profitable at scale. Meta and Google print money from ads because they know everything about their users and can deliver precisely targeted campaigns. Discord knows you’re in gaming servers or music communities, but it doesn’t track your behaviour across the web or build comprehensive advertising profiles. Building that infrastructure would require significant investment and likely trigger privacy concerns from its user base.

The Leadership Transition

The departure of Jason Citron as CEO in 2025 marks a turning point for Discord. Citron founded the company in 2015 after selling his previous venture, OpenFeint, for $104 million. He shepherded Discord from a scrappy gaming chat app to a $15 billion communication platform used by millions of non-gamers. His vision prioritised community and user experience over rapid monetisation.

His replacement comes from a very different world. Humam Sakhnini, the new CEO, spent years at Activision Blizzard and King, companies known for extracting maximum value from engaged user bases through careful monetisation. This background signals a clear strategic shift. Discord isn’t looking for someone to nurture community anymore. It wants someone who can turn 200 million users into sustainable profit.

The timing isn’t coincidental. Discord raised $500 million in September 2021 at a $15 billion valuation. Venture investors typically expect returns within seven to ten years. We’re approaching the point where those investors need an exit, either through acquisition or IPO. Going public requires demonstrating a path to profitability. That pressure cascades down into every product decision.

The 17% workforce reduction in early 2024 revealed Discord’s financial reality. Despite nearly $900 million in revenue, the company still struggled to control costs. Laying off approximately 170 people might seem modest, but it indicates Discord grew too quickly during the pandemic boom and needs to right-size for sustainable operations.

What Discord Can Learn From Telegram

Telegram presents perhaps the most relevant comparison. The messaging app grew from 200 million to over 700 million monthly users while remaining largely free and ad-light. Telegram introduced Premium subscriptions in 2022, offering features similar to Discord Nitro like larger uploads and exclusive stickers. The service costs $4.99 monthly, positioning between Discord’s two tiers.

But Telegram’s monetisation philosophy differs fundamentally from Discord’s emerging strategy. Founder Pavel Durov has repeatedly stated Telegram will never compromise privacy or user experience for profit. The platform runs on minimal infrastructure costs by optimising everything for efficiency. Telegram employs fewer than 100 people despite serving 700 million users. Discord employs 750 people for 200 million users.

Telegram also benefits from a founder with deep pockets. Durov sold his previous company, VKontakte, for hundreds of millions and can personally bankroll Telegram’s operations indefinitely. Discord doesn’t have that luxury. It needs to satisfy venture investors who want returns measured in multiples, not just sustainability.

The contrasting approaches raise an uncomfortable question for Discord: can you build a community-first platform with venture backing? The incentives seem incompatible. Community building requires patience, trust, and resisting the temptation to extract maximum value. Venture capital demands growth and returns on a fixed timeline.

The IPO Dilemma

Discord’s potential IPO in late 2025 or early 2026 forces the company to answer questions it’s avoided for years. Public markets want to see consistent profitability, predictable revenue growth, and a clear competitive moat. Discord currently delivers none of these.

The platform’s revenue growth is decelerating. Its primary monetisation strategy converts a fraction of users. It just introduced advertising, which could alienate the community that made Discord valuable. Its infrastructure costs remain high. The competitive landscape includes giants like Microsoft Teams, Slack, and Telegram, all with different advantages.

Going public would also expose Discord to quarterly earnings pressure. Every three months, the company would need to demonstrate progress to Wall Street analysts who care about revenue per user, subscription conversion rates, and advertising yield. That pressure typically pushes companies toward aggressive monetisation tactics that prioritise short-term numbers over long-term community health.

Discord faces a choice. It can pursue the IPO, accepting that going public means fundamentally changing how it operates and monetises. Or it can remain private longer, finding a sustainable business model that doesn’t require betraying its core values. The 2024 CEO change and advertising push suggest Discord has already made its decision.

How Does Discord Make Money Without Destroying Itself?

The central question remains unanswered. Discord has successfully built one of the internet’s largest communication platforms by being free, ad-free, and community-first. Now it needs to generate enough profit to justify a $15 billion valuation and satisfy investors. Those goals feel contradictory.

Discord’s experiments with Nitro, server subscriptions, and advertising all bump against the same fundamental constraint: the platform’s value comes from its network effects and community culture, neither of which monetise easily. You can’t charge for group chat without fragmenting communities. You can’t add intrusive ads without driving users away. Significantly raising subscription prices when only 3.6% of users currently pay anything is a difficult task.

The leadership transition signals Discord understands the problem. Bringing in executives experienced at monetising gaming communities suggests the company will push harder on revenue generation. Whether that push destroys what makes Discord special remains to be seen. The next 18 months will determine whether Discord can successfully navigate the transition from beloved community platform to profitable public company, or whether those identities prove fundamentally incompatible.

Sources:


Ex Nihilo magazine is for entrepreneurs and startups, connecting them with investors and fueling the global entrepreneur movement

About Author

Conor Healy

Conor Timothy Healy is a Brand Specialist at Tokyo Design Studio Australia and contributor to Ex Nihilo Magazine and Design Magazine.

Leave a Reply

Your email address will not be published. Required fields are marked *