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Nintendo’s Copyright Crusade: Smart Business or Brand Damage?

Japan’s Patent Office just rejected Nintendo’s patent for capturing monsters in games. The reason? It wasn’t original. Games like

Nintendo’s Copyright Crusade: Smart Business or Brand Damage?

Japan’s Patent Office just rejected Nintendo’s patent for capturing monsters in games. The reason? It wasn’t original. Games like ARK: Survival Evolved and Monster Hunter had done it years earlier. Even Pokemon GO, Nintendo’s own game, counted as prior art against the patent Nintendo filed to sue Palworld.

This embarrassing blow reveals the problem with Nintendo’s decades-long copyright crusade. The company has built a reputation as gaming’s most aggressive IP enforcer, suing everyone from ROM sites to fan game developers to small indie studios. The Nintendo lawsuit strategy has won millions in damages and shut down hundreds of projects. But at what cost?

When your own patent office says your innovations aren’t original, when gaming communities cheer against you in lawsuits, when preservation advocates condemn your actions, aggressive IP enforcement stops looking like smart strategy and starts looking like brand damage.

The Financial Case Works

From a pure numbers perspective, Nintendo’s approach makes sense. The company won $2.1 million from ROM site RomUniverse. It secured millions more through settlements with other sites. Every fan game shut down theoretically protects sales of official Nintendo products. Every patent enforced establishes precedent for future litigation.

The Switch remains phenomenally successful despite Nintendo’s litigation reputation. Games sell millions. The upcoming Switch 2 generates massive anticipation even as the Palworld lawsuit drags on. Stock price doesn’t suffer when Nintendo issues takedowns. Quarterly earnings don’t decline because fans criticize aggressive enforcement.

Legal victories also create defensible moats around Nintendo’s IP. Competitors think twice before releasing games that might trigger lawsuits. Fan developers abandon projects rather than risk legal action. The threat of a Nintendo lawsuit alone stops unauthorized use before it starts.

This explains why Nintendo continues the strategy. It works on every metric corporations measure. Revenue flows in from damages. Unauthorized competition gets eliminated. IP remains tightly controlled. Shareholders see a company protecting its most valuable assets.

The Brand Damage Nobody Measures

What doesn’t show up on earnings reports is how Nintendo’s reputation has shifted. Gaming communities view the company as uniquely hostile compared to competitors. Sega lets fans make Sonic games. Capcom tolerates Mega Man fan projects. Microsoft now puts its games on competitor platforms. Nintendo destroys fan work and sues indie developers.

The Palworld lawsuit crystallized this perception. Palworld sold millions of copies in days, becoming a cultural phenomenon. Players loved the creature collection mechanics combined with survival gameplay. When Nintendo sued, the response wasn’t sympathy for Nintendo protecting its IP. It was anger at a giant corporation trying to shut down a game that succeeded where recent Pokemon games had failed to innovate.

The patent rejection made it worse. Nintendo claimed to own gameplay mechanics that existed in multiple games before Nintendo filed its patents. The company looked less like an innovator defending original ideas and more like a bully using legal system technicalities to eliminate competition.

This matters for long-term brand health even if it doesn’t immediately impact sales. Younger gamers who grew up with Palworld now see Nintendo as the company that tried to kill games they love. The passionate fans who spent years making tribute projects see Nintendo as the company that destroyed their work. Preservation advocates see Nintendo as opposed to gaming history.

When Protection Becomes Destruction

Nintendo’s war on ROM sites demonstrates how IP protection can backfire. The company has systematically eliminated sites that archive classic games. From a legal standpoint, this makes sense. ROMs are copyrighted material. Distributing them violates copyright law.

But many games archived on these sites are no longer commercially available. Nintendo doesn’t sell them. The company doesn’t make them playable on modern hardware. It won’t allow anyone else to preserve them. The result is that games simply disappear from public access entirely.

Frank Cifaldi of the Video Game History Foundation explained the problem. When Nintendo forces ROM sites to surrender all content, it destroys archives of games from companies that no longer exist. Nintendo’s defensiveness over its own IP makes preservation of all gaming history more difficult. The hard line on copyright sets preservation efforts backward.

Compare this to how other industries handle preservation. Film studios allow archives to maintain copies of out-of-print movies. Music labels tolerate bootleg recordings of concerts that were never commercially released. Book publishers don’t sue libraries for maintaining rare editions. Nintendo’s approach treats preservation as piracy.

The fan game massacres create similar dynamics. In 2016, Nintendo issued takedowns for over 500 fan games. Projects fans spent years developing vanished overnight. AM2R, a Metroid II remake developed over years by a dedicated fan, got shut down. Pokemon Uranium, in development for nine years, disappeared. Both had been nominated for The Game Awards.

These weren’t commercial products competing with Nintendo. They were love letters to Nintendo’s games made by passionate fans. The people creating them loved Nintendo’s characters enough to spend years recreating them without pay. They represented the most dedicated community members. Nintendo responded by destroying their work.

The Competition Angle

The Palworld lawsuit reveals something darker about Nintendo’s strategy. Reports suggest Nintendo is developing its own Pokemon spinoff with survival elements similar to Palworld. If true, this represents extraordinary corporate behavior. Sue a competitor for copying mechanics that weren’t original to begin with, while simultaneously developing a game copying that competitor’s innovations.

This isn’t IP protection. It’s using the legal system to slow down competition while Nintendo catches up. The Nintendo lawsuit becomes a weapon to give the company time to clone the very game it’s suing over. Even if the lawsuit ultimately fails, it achieves the goal of hampering Palworld’s development while Nintendo rushes its own version to market.

This strategy might work short-term but damages credibility long-term. When your patents get rejected for lacking originality while you’re simultaneously copying the game you’re suing, the hypocrisy becomes impossible to ignore. The company that presents itself as an innovator defending original ideas looks more like a monopolist using legal tactics to eliminate threats.

What Other Companies Do

Nintendo’s approach stands out because competitors handle IP differently. Sega actively encourages fan games and has even hired fan developers to work on official projects. When a fan created a phenomenally popular Sonic remake, Sega brought the developer in-house rather than shutting the project down.

Capcom takes a hands-off approach to Mega Man fan projects unless they cross clear commercial lines. Valve hired the Counter-Strike mod creators instead of suing them. Many successful games started as mods or fan projects that companies embraced rather than eliminated.

Microsoft has moved toward platform-agnostic game distribution, putting Xbox exclusives on PlayStation and Nintendo hardware. The company concluded that software sales matter more than hardware exclusivity. This directly contradicts Nintendo’s approach of keeping everything locked to Nintendo platforms and aggressively defending that exclusivity.

These alternative strategies suggest that aggressive IP enforcement isn’t the only viable approach. Companies can maintain valuable brands while tolerating fan creativity and even encouraging it. The question is whether Nintendo’s harder line actually generates better outcomes or just generates legal fees.

The Measurement Problem

Nintendo’s copyright crusade continues because the downsides are hard to measure. You can quantify revenue from legal victories. You can count unauthorized uses that got eliminated. You can’t easily quantify brand damage from alienating fans or opportunities lost from stifling community creativity.

How many potential customers did Nintendo lose because they resent the company’s litigation tactics? How much free marketing disappeared when fan games got shut down instead of celebrated? How much goodwill evaporated when preservation advocates condemned Nintendo’s approach? These questions have answers but companies struggle to measure them.

The metrics that executives see reward aggressive enforcement. Legal wins look good in reports. IP protection sounds responsible to shareholders. The costs show up in ways that don’t appear on quarterly earnings but accumulate over years as brand perception shifts.

What Smart Strategy Looks Like

Smart IP strategy balances protection against community engagement. It defends against genuine commercial threats while tolerating fan enthusiasm. It distinguishes between piracy that damages sales and preservation that maintains gaming history. It recognizes when legal victories come at the cost of brand reputation.

Nintendo has chosen differently. Every unauthorized use gets treated as an existential threat requiring maximum legal response. Fan games get destroyed. ROM sites get sued into oblivion. Patents get filed aggressively to claim ownership of mechanics that existed in prior games.

The Palworld patent rejection suggests this strategy has overreached. When you try to patent mechanics that already existed, when you sue competitors while copying their innovations, when your own patent office rejects your claims, the aggressive enforcement stops being smart business and becomes corporate overreach.

Whether Nintendo adjusts its approach remains uncertain. The financial incentives favor continued aggression. But the Palworld case has exposed the weaknesses in patents Nintendo claimed were rock solid. The gaming community has rallied behind the target of Nintendo’s lawsuit rather than defending Nintendo’s IP rights. The brand damage may finally have reached levels that even quarterly earnings can’t ignore.

Nintendo’s copyright crusade succeeds at its immediate goals while potentially undermining the long-term brand value it’s meant to protect. That’s not smart business. That’s winning battles while losing the war.

Sources

  1. Dexerto: Nintendo’s Palworld Lawsuit May Be In Trouble
  2. GameRant: Nintendo Palworld Patent Rejection
  3. Nintendo Life: Nintendo Wins $2.1 Million ROM Lawsuit
  4. The Gamer: Nintendo’s Legal History
  5. Techdirt: Nintendo ROM Site Lawsuits

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About Author

Conor Healy

Conor Timothy Healy is a Brand Specialist at Tokyo Design Studio Australia and contributor to Ex Nihilo Magazine and Design Magazine.

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